View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0005262 | Legion Core | Classes - Druid - Друид | public | 2019-09-15 21:39 | 2021-10-22 12:16 |
Reporter | winkoo | Assigned To | Ghost | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0005262: Druid Aquatic form | ||||
Description | The druid aquatic form is the swimming version of the travel form, but on this server you check the indoor type for this form too, which is not correct, druids can swim in aquatic form in the caves too. The indoor check is only needed for stag and flying form type, aquatic is only depends from swimming or not. Please remove the indoor check from the aquatic version. | ||||
Additional Information | Or here is a video, where the druid is swimming in the cave too, but on this server, in the last 50-60 yard when you enter the cave the aquatic form is dispelled, and we swimming in human form: https://www.youtube.com/watch?v=JyCFbAZY60E | ||||
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And also the travel form trigger the global cooldown, like we cast the spell, if the environment changed and the form switch automaticly. But this has no cooldown, so if we jump out of the water we switch out of aquatic form, but when we fall back to the water we can't turn back to aquatic form, we are swimming in human form, because of the gloobal cooldown wasn't ready when we arrived to the water. Please remove the global cooldown if not the user cast the spell, just the system change the form to fit for the current environment. |
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Hello, I will check your bug and let you know about further solutions. |
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Hello, i see some change in the aquatic form, and it's a bit better, thanks. But still stucking in human form a lot of time, while im running at broken shore coast, where is lot of shallow water. There are 0,1-0,2 sec human form between each changes, but while the travel form is applied, we can never see the human form. It's like the powershift, which is a simple macro, /cast !travel form, you only see the puff of smoke, but never see the human form, between the 2 forms. https://www.youtube.com/watch?v=VZ90OzPJQ9Y&feature=youtu.be&t=70 Also the global cooldown still wrong, we only cast the spell when we appliy the buff, and when we remove the buff, every other form chances on the server side, player not deserv the global cooldown punishment. Like healing over time effect, if we cast the heal, we get the global cooldown, but no global cooldown punishment for ever tick, which is a server side event, not am user side cast. |
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Hi! Sorry for such a long review delay. Thank you for such a detailed report. Sending to the developer, expect corrections. |
Date Modified | Username | Field | Change |
---|---|---|---|
2019-09-15 21:39 | winkoo | New Issue | |
2019-09-15 21:39 | winkoo | Status | new => assigned |
2019-09-15 21:39 | winkoo | Assigned To | => kapysha |
2019-09-15 22:28 | winkoo | Note Added: 0012876 | |
2019-09-16 09:37 | kapysha | Note Added: 0012890 | |
2019-09-16 09:39 | kapysha | Status | assigned => acknowledged |
2019-09-23 10:10 | winkoo | Note Added: 0013207 | |
2019-10-20 05:29 | deadinside | Note Added: 0015046 | |
2019-10-20 05:29 | deadinside | Assigned To | kapysha => Ghost |
2019-10-20 05:29 | deadinside | Status | acknowledged => confirmed |
2021-10-22 12:16 | Ghost | Status | confirmed => resolved |
2021-10-22 12:16 | Ghost | Resolution | open => fixed |