View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0016820 | Legion Core | Classes - Death Knight - Рыцарь смерти | public | 2021-11-19 23:47 | 2021-11-20 14:55 |
Reporter | MattZeeX | Assigned To | Ghost | ||
Priority | high | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | Windows | OS | 10 | OS Version | x64 |
Summary | 0016820: "Will of the Necropolis" does not function as intended (Воля мертвых) | ||||
Description | The spell "Will of the Necropolis" (https://ru.wowhead.com/spell=206967/%D0%B2%D0%BE%D0%BB%D1%8F-%D0%BC%D0%B5%D1%80%D1%82%D0%B2%D1%8B%D1%85) does not function as intended, nor does it function as it existed on retail/live. **Please note, the tooltip of the spell is inaccurate for Legion, in BFA it was changed to damage taken below 30% of your health is reduced by 30%, but in Legion it was damage taken below 35% of your health is reduced by 35%** I noticed in a log of a key I recently did (https://www.warcraftlogs.com/reports/R86mq2gf4t9QHc3C#fight=63&phase=1&type=healing&source=222&ability=206967&view=events) that the spell barely did any 'healing/absorption', and it did zero absorption against Ymiron's "Dark Slash" (https://ru.wowhead.com/spell=193211/%D1%87%D0%B5%D1%80%D0%BD%D0%B0%D1%8F-%D1%80%D0%B0%D0%BD%D0%B0). Instead, it just did a little bit of healing against some useless melees. The way the spell is supposed to function, is that damage taken in the first 65% of your health should be taken as normal, but if that damage were to take you below 35% health, it should be reduced proportionally. In order to kill a death knight using this talent in one hit, you would have to do ~118.85% of their health in one instance. It is calculated by this formula: 35/0.65+65 Damage taken in the last 35% of your health is reduced by 35%, or in other words, "you take 65% of the normal damage in the last 35% of your health", so in reality the last 35% of your health is actually increased to 35/0.65, ~53.85% your health value. So because the ability "Dark Slash" does such a large amount of damage, it will *always* bring my DK below the 35% threshhold unless using extreme damage reductions, and because of this, in the vast majority of scenarios, at least *some* part of dark slash should have its damage reduced. Proof that this happened in the retail/live game: Which spells WOTN (Will of the Necropolis) absorbed: https://www.warcraftlogs.com/reports/a:1MyTC6crZHbVpYRt#fight=5&type=healing&source=5&phase=1&translate=true&ability=206967&view=events This shows that WOTN absorbed 7 instances of "Dark Slash" by Ymiron. Damage taken from "Dark Slash": https://www.warcraftlogs.com/reports/a:1MyTC6crZHbVpYRt#fight=5&type=damage-taken&source=5&phase=1&translate=true&ability=193211 This shows that this player got hit by 12 instances of "Dark Slash", which means 7 out of the 12 casts were reduced by the spell WOTN (58%) . Additionally, WOTN absorbed 55 hits in this log, whereas in *my* log, WOTN only absorbed 15 hits. Granted the other person's log had a wipe, so they got hit more times than me, but they did not get hit nearly 4 times as much as my log, which means it is certainly bugged as I didn't absorb a single Dark Slash. More proof: Absorbs 5 out of 5 Dark Slashes (100%) https://www.warcraftlogs.com/reports/YCy9TZwF6kmGn1M3#fight=16&type=healing&source=10&phase=1&ability=206967&view=events https://www.warcraftlogs.com/reports/YCy9TZwF6kmGn1M3#fight=16&type=damage-taken&source=10&phase=1&ability=193211 Absorbs 12 out of 13 Dark Slashes (92%) https://www.warcraftlogs.com/reports/c4ntkL8AVphHBdYZ#fight=9&type=damage-taken&source=5&phase=1&view=events https://www.warcraftlogs.com/reports/c4ntkL8AVphHBdYZ#fight=9&type=damage-taken&source=5&phase=1&ability=193211 Absorbs 2 out of 7 Dark Slashes (29%) [The reason for such a low % in this log is likely because it was a low key *and* because it was fortified (https://ru.wowhead.com/affix=10/%D1%83%D0%BA%D1%80%D0%B5%D0%BF%D0%BB%D0%B5%D0%BD%D0%BD%D1%8B%D0%B9) so the boss does not do damage, coupled with a low fight time and a lot of cooldown usage, the DK did not actually take that much damage, but it does prove that it should still reduce on Dark Slash. https://www.warcraftlogs.com/reports/8rgYjAGtPwcTdzCq#fight=1&type=healing&phase=1&source=5&translate=true&ability=206967&view=events https://www.warcraftlogs.com/reports/8rgYjAGtPwcTdzCq#fight=1&type=damage-taken&phase=1&source=5&translate=true&ability=193211 To prove that WOTN was not working on the initial cast/instance of damage bringing the player below 35% health, I went to a dungeon to test it. https://egammi.net/images/2021/11/20/SyvV.jpg The first boss in this dungeon should do 1.5KK damage if no adds reach the boss, so I created a specific gearset for my blood DK that would put me near this value, so the hit would bring me below 35% health. https://egammi.net/images/2021/11/20/Syvk.jpg This is the set I used for my blood DK, I have 1,503,840 health and 1.87% "damage reduction" versatility, so as close to max damage taken as possible. https://www.warcraftlogs.com/reports/N6vgk8aAQZWG17z9#fight=1&type=damage-taken&source=1&ability=196587&view=events In this log, I let the soul burst hit me after killing all of the adds, and the boss did 1,377,694 damage to me as opposed to what I expected (1,500,000). I did not know why this was the case, so I decided to do the boss again but this time as frost DPS DK, since I will not have the "WOTN" talent selected. https://egammi.net/images/2021/11/20/Syv0.jpg This is my frost DPS DK set. As you can see I have a very smilar versatility "damage reduction", 1.84%. The damage I take should be almost the exact same as the previous test assuming the WOTN talent does *not* work. I have no avoidance in both sets. https://www.warcraftlogs.com/reports/N6vgk8aAQZWG17z9/#fight=5&type=damage-taken&source=1&ability=196587&view=events In this log, I instead took 1,378,107 damage, which is *very similar* to the previous value of 1,377,694. So from this I would assume that the boss incorrectly does not do 1.5KK damage like the dungeon journal says, but instead does around 1.375KK. From this value of 1.375KK, we can calculate how much damage I *should have* taken using WOTN in the first log. For reference, here is the log again: https://www.warcraftlogs.com/reports/N6vgk8aAQZWG17z9#fight=1&type=damage-taken&source=1&ability=196587&view=events With 1503840 health, the top 65% of health is equal to 0.65 * 1503840 = 977,496 So after taking 977496 damage, I will now be at 35% health, which means *all* damage taken afterwards will be reduced by 35%, **EVEN IF IT WOULD KILL ME** (All overkill damage is reduced too/Весь урон от избыточного убийства также был уменьшен) So if the spell does 1,377,694 damage, the first 977,496 will be taken at 100% damage, so the remainder (1,377,694 - 977,496 = 400,198) should only be taken at 65% damage (35% damage reduction is equal to taking 65% damage/Снижение 35% равно взятию 65%) So 400,198 * 0.65 = 260,129, so **TOTAL* damage should be equal to 260,129 + 977,496 = 1,237,625, which is *lower* than 1,377,694, which proves that the spell Will of the Necropolis is not correctly applying to the same instance of damage bringing the player below 35% health. I have a hypothesis that the server is only applying the "WOTN" effect on the next instance of damage *after* the player had fallen under 35% health, and because I usually do not stay under 35% much as I immediately death strike so I do not die, this meant that WOTN wouldn't work very often. In my log, we can see that it reduces a lot of melees from the adds on the fight at the exact same time, which must be just after I had taken a hit and hadn't healed yet, so it does work some time. For more evidence, I asked a "Theorycrafter" in the DK discord server (https://discord.gg/acherus), and linked him logs showing what happened in my key, and this was his response: https://egammi.net/images/2021/11/20/Syv3.png (Sorry it is in English Q-Q) And here is more evidence *during Legion: https://egammi.net/images/2021/11/20/SyvU.png https://discord.com/channels/118342632215674881/226301753086181377/457334774927851530 (the link to where the screenshot was taken from) In here, the same person explains that WOTN *will* affect the bottom 35% of your health even if you were at 100% health when you took the one shot. More clarification: https://egammi.net/images/2021/11/20/Syvv.png https://discord.com/channels/118342632215674881/226301753086181377/457329917399662602 (the link to where the screenshot was taken from) I hope this bug can be fixed as it is very important to Maw of Souls on Tyrannical week, as using Rune Tap is a shit alternative. | ||||
Steps To Reproduce | 1. Have a Blood Death Knight without selecting the talent WOTN (https://ru.wowhead.com/spell=206967/%D0%B2%D0%BE%D0%BB%D1%8F-%D0%BC%D0%B5%D1%80%D1%82%D0%B2%D1%8B%D1%85) 2. Take damage equalling as close to 100% of your health as possible while being at 100% health (above 35%), without using any defensives/procs/cooldowns. 3. Record the damage taken. 4. Now select the WOTN talent (https://ru.wowhead.com/spell=206967/%D0%B2%D0%BE%D0%BB%D1%8F-%D0%BC%D0%B5%D1%80%D1%82%D0%B2%D1%8B%D1%85) 5. Take the *same* damage in step 2 while being at 100% health (above 35%), without using any defensives/procs/cooldowns. 6. Record the damage taken and note how it has not been reduced despite selecting the WOTN talent. 7. If WOTN has reduced the damage taken, then assuming spell that did damage should have done exactly 100% of the player's health, the player should have only taken 87.75% of their health in damage (35*0.65 + 65 = 87.75) | ||||
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Apologies, I have used a symbol which has caused an error in my report, as stated in the uWoW discord server: https://discord.com/channels/802189293237698592/835173995619680336/911388327930908713 "you would have to do 0000998:0000118.85% of their health in one instance." should instead say "you would have to do 118.85% of their health in one instance." "increased to 35/0.65, 0000944:0000053.85% your health value." should instead say "increased to 35/0.65, 53.85% your health value." |
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it turns out that the bug is that the damage that would lower the hp indicator below 35%, from any indicators above this percentage is not counted in the weakening? |
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Yes, I believe that is what the bug is. |
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The bug is that the hit which would bring the player below 35% is not correctly having its damaged reduced on the part below 35% of the players health. |
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will fix it, follow the list of updates |
Date Modified | Username | Field | Change |
---|---|---|---|
2021-11-19 23:47 | MattZeeX | New Issue | |
2021-11-19 23:47 | MattZeeX | Status | new => assigned |
2021-11-19 23:47 | MattZeeX | Assigned To | => Shadowraze |
2021-11-19 23:56 | MattZeeX | File Added: kBbZaB61FH.png | |
2021-11-19 23:56 | MattZeeX | Note Added: 0050076 | |
2021-11-20 00:03 | Ghost | Note Added: 0050077 | |
2021-11-20 00:33 | MattZeeX | Note Added: 0050078 | |
2021-11-20 00:38 | MattZeeX | Note Added: 0050079 | |
2021-11-20 01:43 | Ghost | Assigned To | Shadowraze => Ghost |
2021-11-20 01:43 | Ghost | Status | assigned => acknowledged |
2021-11-20 14:55 | Ghost | Status | acknowledged => resolved |
2021-11-20 14:55 | Ghost | Resolution | open => fixed |
2021-11-20 14:55 | Ghost | Note Added: 0050099 |