View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0015625 | Legion Core | Classes - Monk - Монах | public | 2021-07-17 02:28 | 2022-01-02 06:50 |
Reporter | zeakey | Assigned To | Ghost | ||
Priority | high | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | reopened | ||
Platform | Windows | OS | 10 | OS Version | x64 |
Summary | 0015625: Provoke on players | ||||
Description | Currently https://www.wowhead.com/spell=115546/provoke doesn't work on players. It should put enemy in combat for 6 seconds and the debuff should not be applied due to it being a player. Retail Demo: https://www.youtube.com/watch?v=lMsyexeqKXw Extra infos: https://i.imgur.com/53HAgGk.png https://www.wowhead.com/guides/mistweaver-monk-pvp-macros-addons | ||||
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Other taunt abilities seems to work on players accept for monk. |
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Hello im confirm. У нас спел просто не работает на игроков |
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Currently it applies debuff when used on players. It shouldn't. It should only put players in combat and the debuff should bounce off as "Immune" Retail demo: 00:02 - you can see players get in to combat and message "Immune" on enemy and no debuff applied. https://www.youtube.com/watch?v=lMsyexeqKXw |
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I wrote the fix that no effect debuff will have on players, even if he is hanging, otherwise the effects of this spell can sometimes just not get successfully to the target, on official servers blizzard made using immunity, indicating that the two effects sent in immunity, but we do cooler without bringing immunity, leaving only the visual effect that you used a spell moreover, we do not have shadowlands |
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Hi Ghost, I wouldn't reopen this ticket if it was JUST about the visual debuff. The actual fact that it increased speed by 50% is the thing that worries me. You can leave the debuff on and not apply the immunity aura. But in that case you would need to add a custom aura for the 50% speed reduction during the duration of the debuff to balance it off. That video was from BfA not shadowlands. However it doesn't matter since the spell hasn't been changed in anyways in trinity core. Here is a Legion 7.3.5 demo for you if you don't believe me: 15:01 - 15:03 - Monk used provoke on rogue to keep him in combat. And no Debuff applied. And bounced back as Immune like mentioned before. https://www.youtube.com/watch?v=qoTl9-rg3UE |
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I understand you, the cut-off of the bonus of the effect of increasing the speed of movement worked only on the effect of provocation carried out from the statue, in the standard application it was not activated |
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What statue are you on about? No one was using any statues. Here you can see debuff increasing speed by 50% when it should not. All retail examples point to that. https://imgur.com/a/ZqKYuS5 Can we get it fixed blizz like? |
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spell can be used both on the enemy and on the statue (there is such a talent), so, the cut-off only stood there for some reason, but applying it to the enemy did not work I fixed it, wait for an update |
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Revision required: 1. Either apply custom aura on player units for -50% speed to negate +50% speed. 2. Try to make it retail like by making players Immune to it but still being able to be cast on them. https://www.youtube.com/watch?v=lMsyexeqKXw It should only apply Speed Buff +50% on pets/guardians/NPCs not their owners. PS Few other private server before had issue with option number 2. They actually messed up the whole spell trying to replicate retail mechanic. Option number one seems to be easier and would do exactly the same thing. |
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Also shouldn't be even castable on non hostile units. Currently you can cast it on friendly units as well. Doesn't do anything though. |
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in general, everything is simpler in fact, my fix was not initialized, it is strange that they did not write earlier |
Date Modified | Username | Field | Change |
---|---|---|---|
2021-07-17 02:30 | zeakey | New Issue | |
2021-07-17 02:30 | zeakey | Status | new => assigned |
2021-07-17 02:30 | zeakey | Assigned To | => Shadowraze |
2021-07-20 19:40 | zeakey | Note Added: 0046865 | |
2021-07-22 13:25 | Shadowraze | Note Added: 0046909 | |
2021-07-22 13:26 | Shadowraze | Assigned To | Shadowraze => Ghost |
2021-07-22 13:26 | Shadowraze | Status | assigned => confirmed |
2021-07-22 15:42 | Ghost | Status | confirmed => resolved |
2021-07-22 15:42 | Ghost | Resolution | open => fixed |
2021-07-27 21:12 | zeakey | Status | resolved => feedback |
2021-07-27 21:12 | zeakey | Resolution | fixed => reopened |
2021-07-27 21:12 | zeakey | Note Added: 0047051 | |
2021-07-30 20:36 | Ghost | Status | feedback => resolved |
2021-07-30 20:36 | Ghost | Resolution | reopened => fixed |
2021-07-30 20:36 | Ghost | Note Added: 0047158 | |
2021-07-31 22:51 | zeakey | Status | resolved => feedback |
2021-07-31 22:51 | zeakey | Resolution | fixed => reopened |
2021-07-31 22:51 | zeakey | Note Added: 0047195 | |
2021-08-01 15:56 | Ghost | Note Added: 0047216 | |
2021-08-01 15:56 | Ghost | Status | feedback => resolved |
2021-08-01 20:23 | zeakey | Status | resolved => feedback |
2021-08-01 20:23 | zeakey | Note Added: 0047231 | |
2021-08-01 20:36 | Ghost | Note Added: 0047232 | |
2021-08-01 20:37 | Ghost | Note Edited: 0047232 | View Revisions |
2021-08-01 20:59 | Ghost | Status | feedback => resolved |
2022-01-02 06:26 | zeakey | Status | resolved => feedback |
2022-01-02 06:26 | zeakey | Note Added: 0051479 | |
2022-01-02 06:34 | zeakey | Note Added: 0051480 | |
2022-01-02 06:34 | zeakey | Status | feedback => assigned |
2022-01-02 06:50 | Ghost | Status | assigned => resolved |
2022-01-02 06:50 | Ghost | Note Added: 0051481 |