View Issue Details

IDProjectCategoryView StatusLast Update
0015625Legion CoreClasses - Monk - Монахpublic2022-01-02 06:50
ReporterzeakeyAssigned ToGhost 
PriorityhighSeverityminorReproducibilityalways
Status resolvedResolutionreopened 
PlatformWindowsOS10OS Versionx64
Summary0015625: Provoke on players
DescriptionCurrently https://www.wowhead.com/spell=115546/provoke doesn't work on players.

It should put enemy in combat for 6 seconds and the debuff should not be applied due to it being a player.

Retail Demo:

https://www.youtube.com/watch?v=lMsyexeqKXw

Extra infos:

https://i.imgur.com/53HAgGk.png
https://www.wowhead.com/guides/mistweaver-monk-pvp-macros-addons

Activities

zeakey

2021-07-20 19:40

reporter   ~0046865

Other taunt abilities seems to work on players accept for monk.

Shadowraze

2021-07-22 13:25

reporter   ~0046909

Hello im confirm.
У нас спел просто не работает на игроков

zeakey

2021-07-27 21:12

reporter   ~0047051

Currently it applies debuff when used on players. It shouldn't.

It should only put players in combat and the debuff should bounce off as "Immune"

Retail demo:
00:02 - you can see players get in to combat and message "Immune" on enemy and no debuff applied.
https://www.youtube.com/watch?v=lMsyexeqKXw

Ghost

2021-07-30 20:36

developer   ~0047158

I wrote the fix that no effect debuff will have on players, even if he is hanging, otherwise the effects of this spell can sometimes just not get successfully to the target, on official servers
blizzard made using immunity, indicating that the two effects sent in immunity, but we do cooler without bringing immunity, leaving only the visual effect that you used a spell

moreover, we do not have shadowlands

zeakey

2021-07-31 22:51

reporter   ~0047195

Hi Ghost,

I wouldn't reopen this ticket if it was JUST about the visual debuff. The actual fact that it increased speed by 50% is the thing that worries me. You can leave the debuff on and not apply the immunity aura. But in that case you would need to add a custom aura for the 50% speed reduction during the duration of the debuff to balance it off.

That video was from BfA not shadowlands.

However it doesn't matter since the spell hasn't been changed in anyways in trinity core.

Here is a Legion 7.3.5 demo for you if you don't believe me:
15:01 - 15:03 - Monk used provoke on rogue to keep him in combat. And no Debuff applied. And bounced back as Immune like mentioned before.
https://www.youtube.com/watch?v=qoTl9-rg3UE

Ghost

2021-08-01 15:56

developer   ~0047216

I understand you, the cut-off of the bonus of the effect of increasing the speed of movement worked only on the effect of provocation carried out from the statue, in the standard application it was not activated

zeakey

2021-08-01 20:23

reporter   ~0047231

What statue are you on about? No one was using any statues.

Here you can see debuff increasing speed by 50% when it should not. All retail examples point to that.
https://imgur.com/a/ZqKYuS5

Can we get it fixed blizz like?

Ghost

2021-08-01 20:36

developer   ~0047232

Last edited: 2021-08-01 20:37

View 2 revisions

spell can be used both on the enemy and on the statue (there is such a talent), so, the cut-off only stood there for some reason, but applying it to the enemy did not work

I fixed it, wait for an update

zeakey

2022-01-02 06:26

reporter   ~0051479

Revision required:

1. Either apply custom aura on player units for -50% speed to negate +50% speed.

2. Try to make it retail like by making players Immune to it but still being able to be cast on them.
https://www.youtube.com/watch?v=lMsyexeqKXw


It should only apply Speed Buff +50% on pets/guardians/NPCs not their owners.

PS

Few other private server before had issue with option number 2. They actually messed up the whole spell trying to replicate retail mechanic. Option number one seems to be easier and would do exactly the same thing.

zeakey

2022-01-02 06:34

reporter   ~0051480

Also shouldn't be even castable on non hostile units. Currently you can cast it on friendly units as well. Doesn't do anything though.

Ghost

2022-01-02 06:50

developer   ~0051481

in general, everything is simpler in fact, my fix was not initialized, it is strange that they did not write earlier

Issue History

Date Modified Username Field Change
2021-07-17 02:30 zeakey New Issue
2021-07-17 02:30 zeakey Status new => assigned
2021-07-17 02:30 zeakey Assigned To => Shadowraze
2021-07-20 19:40 zeakey Note Added: 0046865
2021-07-22 13:25 Shadowraze Note Added: 0046909
2021-07-22 13:26 Shadowraze Assigned To Shadowraze => Ghost
2021-07-22 13:26 Shadowraze Status assigned => confirmed
2021-07-22 15:42 Ghost Status confirmed => resolved
2021-07-22 15:42 Ghost Resolution open => fixed
2021-07-27 21:12 zeakey Status resolved => feedback
2021-07-27 21:12 zeakey Resolution fixed => reopened
2021-07-27 21:12 zeakey Note Added: 0047051
2021-07-30 20:36 Ghost Status feedback => resolved
2021-07-30 20:36 Ghost Resolution reopened => fixed
2021-07-30 20:36 Ghost Note Added: 0047158
2021-07-31 22:51 zeakey Status resolved => feedback
2021-07-31 22:51 zeakey Resolution fixed => reopened
2021-07-31 22:51 zeakey Note Added: 0047195
2021-08-01 15:56 Ghost Note Added: 0047216
2021-08-01 15:56 Ghost Status feedback => resolved
2021-08-01 20:23 zeakey Status resolved => feedback
2021-08-01 20:23 zeakey Note Added: 0047231
2021-08-01 20:36 Ghost Note Added: 0047232
2021-08-01 20:37 Ghost Note Edited: 0047232 View Revisions
2021-08-01 20:59 Ghost Status feedback => resolved
2022-01-02 06:26 zeakey Status resolved => feedback
2022-01-02 06:26 zeakey Note Added: 0051479
2022-01-02 06:34 zeakey Note Added: 0051480
2022-01-02 06:34 zeakey Status feedback => assigned
2022-01-02 06:50 Ghost Status assigned => resolved
2022-01-02 06:50 Ghost Note Added: 0051481