View Issue Details

IDProjectCategoryView StatusLast Update
0005262Legion CoreClasses - Druid - Друидpublic2021-10-22 12:16
ReporterwinkooAssigned ToGhost 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Summary0005262: Druid Aquatic form
DescriptionThe druid aquatic form is the swimming version of the travel form, but on this server you check the indoor type for this form too, which is not correct, druids can swim in aquatic form in the caves too. The indoor check is only needed for stag and flying form type, aquatic is only depends from swimming or not. Please remove the indoor check from the aquatic version.
Additional InformationOr here is a video, where the druid is swimming in the cave too, but on this server, in the last 50-60 yard when you enter the cave the aquatic form is dispelled, and we swimming in human form:
https://www.youtube.com/watch?v=JyCFbAZY60E

Activities

winkoo

2019-09-15 22:28

reporter   ~0012876

And also the travel form trigger the global cooldown, like we cast the spell, if the environment changed and the form switch automaticly. But this has no cooldown, so if we jump out of the water we switch out of aquatic form, but when we fall back to the water we can't turn back to aquatic form, we are swimming in human form, because of the gloobal cooldown wasn't ready when we arrived to the water. Please remove the global cooldown if not the user cast the spell, just the system change the form to fit for the current environment.

kapysha

2019-09-16 09:37

reporter   ~0012890

Hello, I will check your bug and let you know about further solutions.

winkoo

2019-09-23 10:10

reporter   ~0013207

Hello, i see some change in the aquatic form, and it's a bit better, thanks. But still stucking in human form a lot of time, while im running at broken shore coast, where is lot of shallow water.
There are 0,1-0,2 sec human form between each changes, but while the travel form is applied, we can never see the human form. It's like the powershift, which is a simple macro, /cast !travel form, you only see the puff of smoke, but never see the human form, between the 2 forms.
https://www.youtube.com/watch?v=VZ90OzPJQ9Y&feature=youtu.be&t=70

Also the global cooldown still wrong, we only cast the spell when we appliy the buff, and when we remove the buff, every other form chances on the server side, player not deserv the global cooldown punishment. Like healing over time effect, if we cast the heal, we get the global cooldown, but no global cooldown punishment for ever tick, which is a server side event, not am user side cast.

deadinside

2019-10-20 05:29

reporter   ~0015046

Hi!
Sorry for such a long review delay.
Thank you for such a detailed report. Sending to the developer, expect corrections.

Issue History

Date Modified Username Field Change
2019-09-15 21:39 winkoo New Issue
2019-09-15 21:39 winkoo Status new => assigned
2019-09-15 21:39 winkoo Assigned To => kapysha
2019-09-15 22:28 winkoo Note Added: 0012876
2019-09-16 09:37 kapysha Note Added: 0012890
2019-09-16 09:39 kapysha Status assigned => acknowledged
2019-09-23 10:10 winkoo Note Added: 0013207
2019-10-20 05:29 deadinside Note Added: 0015046
2019-10-20 05:29 deadinside Assigned To kapysha => Ghost
2019-10-20 05:29 deadinside Status acknowledged => confirmed
2021-10-22 12:16 Ghost Status confirmed => resolved
2021-10-22 12:16 Ghost Resolution open => fixed