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Also, this is a photo to prove that it's a situational problem (statue heals when paired with other honor talents) |
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In such cases, when you heal an ally with fog, is it out of sight of the statue? If an ally is out of sight of the statue, healing from it will not occur on him |
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No, whatever i use, on top of Soothing Mist (when used with Ancient Mistweaver Arts), it'll make statue stop casting. Also, the healing of the statue is way too low as i said |
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I can make screenshots of all my games with that ability and u can see how it doesn't work. The ability just doesn't work as intended and I can record if u need any more proof and see how it doesn't heal. Also, regarding your statement, every time i heal with it i place it in my mate's line so it should heal. |
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Here is a link for the proof, that proves that i can still heal and statue doesn't
https://www.youtube.com/watch?v=ku93us5d4TQ (3:20, for the check) |
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so what's the problem? when you interrupt the maintenance of your own soothing mist, then the statue also interrupts this maintenance, and did you think that it should continue to support? |
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Well, I'm not too sure how to explain it to you but, the uptime on Soothing mist (Jade statue) is way too low compared to soothing mist. Even if you don't look at it, the spell itself says it should heal 50% of my Soothing mist. |
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Also, take a look at my 2nd picture that I posted above. Take that picture as an example, where statue heals a lot whenever I don't use Ancient Mistweaver Arts (the honor talent), like as you can see, the statue healed 541 times, while in the video u can see clearly, that the statue healed for 42 times (when I used Ancient Mistweaver Arts) |
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Well, look, the standard calming fog of the owner takes from him a coefficient of 64% of the power of spells for 1 tick, the statue takes 32%. By connecting pvp talent, this rule is no longer relevant for the statue, because the spell replacing this fog with pvp talent already has a coefficient of 90% of the spell power. Here, the concept of "50%" of the owner's healing is stated by blizzard as equivalent only to his basic spell, not taking into account the spell that changes his pvp talent |
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I didn't mean the healing as per a total problem but the uptime as well. It says it heals every 0.4 sec, meanwhile by the end of arena where i have 103m it heals for not even 1m or 500k. And fyi it was in line of my team mate and in range as well |
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I still don't understand you, what exactly is the problem? "it doesn't heal," it doesn't mean anything to me |
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Take a look at those 2 pictures I posted and look at the uptime of Jade Serpent Statue healing. That's what I meant by it doesn't heal. Compare the "hits" from when i use "Ancient Mistweaver Arts" and when I use "Way of the Crane", like the difference is night and day. |
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In addition, statue shouldn't just "stop" casting its heals, it should literally heal my target if its in its range and line of sight. Meanwhile its current behavior is that it randomly stops healing (like at all, and starts again when i use Soothing Mist). |
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