View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0026619 | Legion Core | Classes - Death Knight - Рыцарь смерти | public | 2023-07-10 11:54 | 2023-07-10 13:41 |
Reporter | EpicPals | Assigned To | Ghost | ||
Priority | immediate | Severity | feature | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | Windows | OS | 10 | OS Version | x64 |
Summary | 0026619: Bonestorm healing | ||||
Description | Bonestorm lvl 100 talent from DK's should heal 2% of max hp per damage tick, but rather heal 0.5% Abit boring to have a max talent that use to be great or amazing to barely be usable. | ||||
Steps To Reproduce | Use any %bonestorm | ||||
Additional Information | Blood deathknight lvl 100 talent | ||||
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After further testing, it seems as bonestorm accually do heal accurate amount its just that Bonestorm do not register more than 1 enemy when used. So if you hit 1 enemy with you heal 2% of max hp but if you hit 2 enemys with it at the same time you should heal 2%+2% max hp, but still heal for just 1 enemy hit. |
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The only change needed for bonestorm would be to add healing per registered enemy damaged. 10 enemys = 20% max hp tick Instead of the now 10 enemys = 2% max hp tick. As a tank, the aoe healing ability that is usually king... is now crap :D |
Date Modified | Username | Field | Change |
---|---|---|---|
2023-07-10 11:54 | EpicPals | New Issue | |
2023-07-10 11:54 | EpicPals | Status | new => assigned |
2023-07-10 11:54 | EpicPals | Assigned To | => Shadowraze |
2023-07-10 12:03 | EpicPals | Note Added: 0070603 | |
2023-07-10 12:12 | EpicPals | Note Added: 0070604 | |
2023-07-10 13:41 | Ghost | Assigned To | Shadowraze => Ghost |
2023-07-10 13:41 | Ghost | Status | assigned => resolved |
2023-07-10 13:41 | Ghost | Resolution | open => fixed |